I've made some more progress on the #roguelike project.
It has a basic dungeon generator, player movement, fov, doors, and enemies(without any ai right now so they just stand there and take damage).
I'm trying to make it easy to extend it as I go so I'm storing tile/entity data in json and loading at launch.
I've been fighting with the borrow check a bit today, but overall writing a game in #rust is a lot easier for me than in c++ (no worrying about double frees and segfaults!).
#gamedev